Would-Be Rejected iPhone Devs: Don’t Quit!
Well, I never foresaw that!
And I’m sure Google is now laughing like mad.
As Ramin stated:
Here’s a good way to stem the flood of apps[.] Tell the developers to go pound sand.
What is ironic is it was just this morning that I came across a blog post (which, dammit, is not in my Firefox history, nor WordPress Dashboard, nor my FURL bin for linking to here) where a would-be iPhone OS developer was lamenting the fact he wouldn’t be able to access certain iPhone features having to do with multimedia and was therefore giving up in disgust.
I told him, and this is a very close paraphrase:
Don’t quit. You’ve just run into a temporary disappointment. Keep thinking of apps and keep coding. Maybe you’ll think of something else and in the meantime you’ll become a better coder too.
Yeah, I know that’s slim reassurance, but at least I gave it a shot.
I can’t imagine the level of disappointment that’s out there right now, especially among developers who are serious and have work to show on other platforms. It must be absolutely crushing to see the mountaintop in sight and feel the earth unexpectedly pulled out from under your feet! This will seem intensely cruel to those who are veteran developers for Mac OS X!
But my advice remains: Don’t quit!
What’s your alternative?
To put the iSDK away in disgust?
What will that get you?
Some temporary emotional satisfaction.
But will it get you any closer to the goal of having your product in the App Store?
I have no idea what criteria Apple has used to reject developers.
Perhaps it’s nothing more than initially accepting a certain number of requests and then no more for a while.
That would mean it’s absolutely no reflection on you.
Maybe Apple came to understand, after seeing the 100,000-plus downloads, that it would soon be flooded with more App Store submissions than it could handle! (See my post about that.)
It’s clear that Apple didn’t state up front, “We’ll be accepting the first X-number of developer requests, then no more for a while.” So I really do suspect they were overwhelmed by the response and had to brake hard to avert total catastrophe.
What they didn’t account for was the very, very bad P.R. this would engender.
This despite having the precedent of the $200 iPhone price cut reaction!
I don’t know how much prototyping is possible without a certificate from Apple, but keep doing what you can.
Do you want to walk away and then, perhaps in two weeks or a month, get an acceptance email from Apple?
Pasteur said, Chance favors the prepared mind.
Keep planning. Keep learning the iSDK. Create your pre-App Store marketing plan. Keep working.
So that when the opportunity comes, you can take full advantage of it!
Listen, let me tell you a secret: Apple doesn’t know everything the iPhone and iPod Touch can do.
You developers do.
And we customers are out here, counting on that from you.